Partnering with Nvidia to build in use of the PhysX API has allowed some amazing complexity to everything from the physics of vehicle movement in Planetside 2 to the expression of a characters face in the next EverQuest title.
Smedley spent a good portion of the opening address outlining every bullet point that Forge Light will bring to SOE's games. The biggest change is that SOE is finally bidding farewell to discrete zones with loading screens between them but the rest of the the laundry list of features was full of technical jargon like real time radiosity, advanced particle lighting and volumetric fog.
"What does all this mean?" Smedley asked. "Think about this, EverQuest players, think about a physics engine that is built into every single aspect of your gameplay. We've partnered with Nvidia and their amazing PhysX platform. It means that we can bring you the most amazing characters and environments ever seen before in an MMO, or a single player game."
Full Article: http://www.escapistmagazine.com/news/view/111555-EverQuest-Next-and-Planetside-2-To-Use-New-Forge-Light-Engine